A script for creating battle animations in FEGBA format.

Related tags

MiscellaneousAA2
Overview

AA2

Made by Huichelaar. I heavily referenced FEBuilderGBA. I also referenced circleseverywhere's Animation Assembler. This is also where I took lzss.py from. lzss.py is used to compress palettes and spritesheets.

What is this?

This is an environment that serves as an example use of AA2. AA2 is a python script that takes an FEGBA battle animation script (in the usual format) as input. It'll also need the images referred to in the script to be present in the same directory as the script. AA2 produces an EA Installer.event file as output. This installer file can be included in a buildfile to insert the battle animation. Make sure to keep lzss.py in the same directory as AA2.py, as AA2 imports lzss.

Implementation details

The palette of the animation is grabbed from one frame's image. Which frame's palette is used might depend on which version of Python you're running. Frames are kept in a dictionary, which seems to be ordered in later versions of Python, but unordered in earlier versions. AA2 grabs the first frame in the dictionary (which would be the first frame in the script if the dictionary is ordered) and uses its palette to construct the installer's palette. Only the first four palettes (or eight if using 2-palette mode) are used.

How to use AA2.

If you want to use/test this environment, apply Main.event to an FE8U ROM using Event Assembler. This will install a repaletted version of Spud & Gamma's bow knight. This repalette uses 27 colours, to show off AA2's two-palette option. The bow animation is set to overwrite battle animation entry 0x19, which is the Fighter's axe animation. This should be the first enemy you fight in the Prologue of FE8U, so you can see the animation in action as soon as possible (although the enemy won't hit the player, maybe due to the bow script not matching the weapon used).

I've added a [batch script](Anims/5. Bow/AA2.bat) to both weapon folders of the bow knight. Simply drag'n'drop the battle animation script (bow.txt for example) onto the AA2.bat file. It expects AA2.py to be two directories back from the current one, but changing this should be straightforward. If everything works correctly this'll run AA2.py and produce a Installer.event file. You'll have to replace the AnimTableEntry( ) slot with the animation slot you wish to overwrite. You can then include this installer file in your buildfile, and re-build your ROM to see the results.

Options

There's a few options you can add to the battle animation script to change AA2's output. These options can be added to the script in this format:

@

These options need to be put at the start of the script, before "/// - Mode 1". Only EMPTYTILEPER64 actually uses the argument. The other options don't take arguments. These are the possible options:

2PALETTES

Frames will be split in two, each using a different palette. This way it's possible to display two palettes at the cost of two free paletteslots, and more sprites (meaning more sheets, therefore more ROM consumption and more frequent decompression). You'll need to add an "#include "ASM/ASM.event"" to your buildfile, to enable some asm that allows the second palette to be loaded correctly.

HALFSIZESHEETS

Sheets will only be half the usual size (256x32 instead of 256x64). This allows for more battle anims to display at once (pair-up here we go?). The split is horizontal (256x32 instead of 128x64) to avoid having to decompress the sheet elsewhere before then moving it to VRAM. This does mean 64x64 and 32x64 sprites won't fit and will be split into smaller sprites.

NOSPLITSPRITES

Sprites will not be split into smaller chunks if there's otherwise no room left on the current sheet. Instead a new sheet will be created. More sheets means more ROM consumed and more frequent decompression, but fewer sprites. This option is ignored if 1D sprites are turned on, as it's functionally pointless.

EMPTYTILEPER64

Indicates how many empty tiles will be allowed in a 64-tiled sprite. This value is used for both 1D and 2D spritesheets. Divide this value by two to get how many empty tiles will be allowed in a 32-tiled sprite, etc. The more empty tiles are allowed in a sprite, the fewer sprites are necessary to represent a frame. This provides the same advantages and disadvantages as NOSPLITSPRITES. If this option isn't in the script, no empty tiles will be allowed in a sprite.

1DSPRITES

Sprite sheets will be set up to work with one-dimensional OBJ Character VRAM Mapping. There's info on 1D and 2D sprite mapping in tonc 8.2.1. Normally, either OAM can be conserved at the cost of more sheets, (which costs more ROM and leads to more decompression in equal time) or more OAM will be consumed in exchange for fewer sheets. 1D sprites can use the best of both worlds. They conserve OAM and sheets. However, all vanilla battle animation spritesheets are made to be used with 2-dimensional mapping. These (and other battle sprites such as UI-stuff (item icons), battle & death quote portraits, spells using OBJ) would need re-doing to not get scrambled in 1D sprite mode. In my, admittedly limited, testing, earlier frames on 1D sheets still produce the same amount of sprites, whereas later ones produce fewer (makes sense in theory, I guess).

TODO

  • I'll probably compress palettes after all. I'll have to allocate some 320 bytes of RAM, which isn't too much. As a result, less ROM will be consumed and two-palette animations should preview a little better in FEBuilderGBA.
  • It'd be nice if NOSPLITSPRITES and EMPTYTILEPER64 could be activated and deactived at other points in the script. This way a battle anim's standing motions and dodge frames could focus on using fewer sprites to allow the opposing battle animation to use more sprites when they're attacking, whilst the other modes could still allow more sprites.

Closing

If there's any bugs or other weirdness, feel free to let me know.

A simple wrapper to analyse and visualise reinforcement learning agents' behaviour in the environment.

Visrl Visrl (pronounced "visceral") is a simple wrapper to analyse and visualise reinforcement learning agents' behaviour in the environment. Reinforc

Jet New 14 Jun 27, 2022
Simple Calculator Mobile Apps

Simple Calculator Mobile Apps Screenshoot If you want to try it please click the link below to download, this application is 100% safe no virus. link

0 Sep 24, 2022
A prototype COG-based tile server for sparse Mars datasets

Mars tiler Mars Tiler is a prototype web application that serves tiles from cloud-optimized GeoTIFFs, with an emphasis on supporting planetary dataset

Daven Quinn 3 Mar 23, 2022
Sample python script for monitoring Rocketchat database and get statistics of users.

rocketchat-DB-monitoring Sample python script for monitoring Rocketchat database and get statistics of users. 1. Update python: yum check-update && yu

Mojtaba Taleghani 1 Apr 12, 2022
A simple calculator that can add, subtract, multiply or divide depending upon the input from the user

Calculator A simple calculator that can add, subtract, multiply or divide depending upon the input from the user. In this example, we should have the

Jayesh Mali 1 Dec 27, 2021
A Python script to convert your favorite TV series into an Anki deck.

Ankiniser A Python3.8 script to convert your favorite TV series into an Anki deck. How to install? Download the script with git or download it manualy

37 Nov 03, 2022
1. 네이버 카페 댓글을 빨리 다는 기능

naver_autoprogram 기능 설명 네이버 카페 댓글을 빨리 다는 기능 네이버 카페 자동 출석 체크 기능 동작 방식 카페 댓글 기능 기본 동작은 주기적인 스케쥴 동작으로 해당 카페 ID 와 특정 API 주소로 대상이 새글을 작성했는지 체크. 해당 대상이 새글 등

1 Dec 22, 2021
This module is for finding the execution time of a whole python program

exetime 3.8 This module is for finding the execution time of a whole program How to install $ pip install exetime Contents: General Information Instru

Saikat Das 4 Oct 18, 2021
Interpreting-compiling programming language.

HoneyASM The programming language written on Python, which can be as interpreted as compiled. HoneyASM is easy for use very optimized PL, which can so

TalismanChet 1 Dec 25, 2021
I³ Tracker for Essential Open Innovation Datasets

I³ Tracker for Essential Open Innovation Datasets This repository is set up to track, version, and contribute updates to the I³ Essential Open Innovat

1 Feb 08, 2022
Program Input Nilai Mahasiswa Menggunakan Fungsi

PROGRAM INPUT NILAI MAHASISWA MENGGUNAKAN FUNGSI Nama : Maulana Reza Badrudin Nim : 312110510 Matkul : Bahas Pemograman DESKRIPSI Deklarasi dicti

Maulana Reza Badrudin 1 Jan 05, 2022
Multi-Probe Attention for Semantic Indexing

Multi-Probe Attention for Semantic Indexing About This project is developed for the topic of COVID-19 semantic indexing. Directories & files A. The di

Jinghang Gu 1 Dec 18, 2022
Nfog - Scriptable Database-Driven NFO Generator for Movies and TV

nfog Scriptable Database-Driven NFO Generator for Movies and TV. Installation pi

6 Oct 08, 2022
A module that can manage you're gtps

Growtopia Private Server Controler Module For Controle Your GTPS | Build in Python3 Creator Information

iFanpS 6 Jan 14, 2022
Interfaces between napari and pymeshlab library to allow import, export and construction of surfaces.

napari-pymeshlab Interfaces between napari and the pymeshlab library to allow import, export and construction of surfaces. This is a WIP and feature r

Zach Marin 4 Oct 12, 2022
PyWorkflow(PyWF) - A Python Binding of C++ Workflow

PyWorkflow(PyWF) - A Python Binding of C++ Workflow 概览 C++ Workflow是一个高性能的异步引擎,本项目着力于实现一个Python版的Workflow,让Python用户也能享受Workflow带来的绝佳体验。

Sogou-inc 108 Dec 01, 2022
Tool for working with Direct System Calls in Cobalt Strike's Beacon Object Files (BOF) via Syswhispers2

Tool for working with Direct System Calls in Cobalt Strike's Beacon Object Files (BOF) via Syswhispers2

150 Dec 31, 2022
A simple IDA Pro plugin to show all HexRays decompiler comments written by user

XRaysComments A simple IDA Pro plugin to show all HexRays decompiler comments written by user Installation Copy the file xray_comments.py to the plugi

Nox 20 Dec 27, 2022
Modify version of impacket wmiexec.py, get output(data,response) from registry, don't need SMB connection, also bypassing antivirus-software in lateral movement like WMIHACKER.

wmiexec-RegOut Modify version of impacket wmiexec.py,wmipersist.py. Got output(data,response) from registry, don't need SMB connection, but I'm in the

小离 228 Jan 04, 2023
A Bot that adds YouTube views to your video of choice

YoutubeViews Free Youtube viewer bot A Bot that adds YouTube views to your video of choice Installation git clone https://github.com/davdtheemonk/Yout

ProbablyX 5 Dec 06, 2022