Inject custom C++ code into GameMaker Studio 2 YYC builds

Overview

YYC Boost

Inject custom C++ code into GameMaker Studio 2 YYC builds!

License

WARNING: This tool is currently in an early stage of development and it is not guaranteed to work in all projects/cases! Use at your own risk! Currently only the Windows YYC target is supported!

Table of Contents

Features

Multithreading

Run functions in a separate thread!

yyc_run_in_thread(function () {
    while (true)
    {
        show_debug_message("This does not block the main thread!");
    }
});

Task system

Utilize multithreading for parallel tasks! Includes fallback for VM.

var _sleepTask = function (_arg) {
    var _ms = _arg[0];
    var _message = _arg[1];
    var _t = current_time;
    while (current_time - _t < _ms) {}
    show_debug_message(_message);
};

// Create standalone tasks:
new YYC_Task(_sleepTask, [1000, "Standalone task done!"]).Run();

// Or groups of tasks:
new YYC_GroupTask([
    new YYC_Task(_sleepTask, [1000, "Task 1 done!"]),
    new YYC_Task(_sleepTask, [2000, "Task 2 done!"]),
    new YYC_Task(_sleepTask, [3000, "Task 3 done!"]),
], _sleepTask, [1000, "Group 1 done!"]).Run();

C++ types of local variables

Define C++ type of a var to save memory and increase performance!

#macro COUNT 10000
var _t;

_t = get_timer();
for (var i = 0; i < COUNT; ++i) {}
show_debug_message(get_timer() - _t);

// This loop runs faster compared to when a regular var is used
_t = get_timer();
for (var j/*:int*/= 0; j < COUNT; ++j) {}
show_debug_message(get_timer() - _t);

C++ code injection

Replace function with a custom C++ code!

/// @desc Returns 1 when YYC Boost is used, otherwise 0.
function is_cpp()
{
    /*cpp
    _result = 1;
    return _result;
    */
    return 0;
}

Documentation

Online documentation for the latest release of YYC Boost is available here.

Building from source code

Requires Python 3!

git clone https://github.com/kraifpatrik/YYCBoost
cd .\YYCBoost\YYCBoost_CLI\
python.exe -m venv env
.\env\Scripts\activate
pip.exe install -r requirements.txt
python.exe setup.py

This will create a directory YYCBoost\YYCBoost_CLI\dist with yycboost.exe.

Support the project

If you like YYC Boost and you would like to support its further development, you can donate to paypal.me/kraifpatrik or purchase the asset from the Marketplace.

Links

You might also like...
Game code for Evennia servers designed for use with ALPACASclient.
Game code for Evennia servers designed for use with ALPACASclient.

ALPACASgame Game code for Evennia servers designed for use with ALPACASclient. This code is meant to be a type of "compatability layer" between the AL

Simple implementation of the classic Snake Game in under 100 lines of code
Simple implementation of the classic Snake Game in under 100 lines of code

Snake_Game Simple python implementation of the classic Snake Game in under 100 lines of code. Printscreen of the game: Imported Libraries: random; pyg

Game of life, with python code.

Game of Life The Game of Life, also known simply as Life, is a cellular automaton. It is a zero-player game, meaning that its evolution is determined

Découvrez CubeCraft Launcher, une application uniquement codé en Python et en Batch
Découvrez CubeCraft Launcher, une application uniquement codé en Python et en Batch

Découvrez CubeCraft Launcher, une application uniquement codé en Python et en Batch. Grâce à son interface graphique facile et intuitive, vous pouvez vous retrouver facilement.

A hangman game that I created. Thanks to Data Flair for giving me the code!

Hangman A hangman game that I created. Thanks to Data Flair for giving me the code! Run python3 hangman.py in a terminal if you have Python 3. Please

The repository that hosts the code that teaches a reinforcement learning - based bot to play 2048

The repository that hosts the code that teaches a reinforcement learning - based bot (based on policy gradients method) to play 2048

General Crossy Road Game using Python code

Python-Game General Crossy Road Game using Python code Using code such as function and while using turtle, I was able to recreate a beginner version o

Python code that gives the fastest path from point a to point b of a chess horse

PERSONAL-PROJECTS CARLOS MAGALLANES-ARANDA'S PERSONAL PROJECTS kchess.py is the code. its input is the start and the end. EXMPLE - a1 d5 its output is

Code for an arcade pop-a-shot style basketball game on Raspberry Pi

Basketball-Game Code for an arcade pop-a-shot style basketball game on Raspberry Pi, made over the course of winter break 2022. How To Run: Running th

Comments
  • Options to support improved automation

    Options to support improved automation

    As commissioned by Johnathan Fowler, I have added several features to the command-line tool to support usage of YYCBoost in a completely automatic fashion via GameMaker build hook scripts. I present the results of my work so far, so that you may incorporate it into the main project if you see fit to do so.

    These changes are motivated by the fact that, as YYCBoost worked before these changes, it was occasionally necessary to manually clean and recompile the project and restart YYCBoost. I have not fixed the root cause of these errors, but instead implemented support for a workaround wherein, upon each build of a project:

    1. The project build cache is cleared,
    2. The project is built once without any YYCBoost extension, and
    3. The project is built a second time with YYCBoost running in the background to produce the final result.

    We found step 2 to be necessary because, on some machines it was tested on, there was a race between the compiler and YYCBoost in modifying the project files that regularly resulted in build errors or the project being built without extensions.

    The exact changes introduced in this pull request are:

    • Added new command-line arguments /help, /background, /close, /auto, -buildpath, -pidfile, -timeout, -logfile, and -threads, as described in the new /help output:
      Usage: yycboost.exe [/?] [/b] [/c] [/a] [-bp=PATH] [-pf[=PATH]] [-t=SECONDS] [-j=COUNT] [-l=PATH] [CPP_DIR]
      
      Options:
        /?, /help             Show information about command-line arguments.
        /b, /background       Create a background process that is detached from the current terminal (if any) and allows the
                              calling process to continue immediately instead of blocking until finished. Implies "/auto".
        /c, /close            Signal an existing instance of YYCBoost to exit, by deleting the file given by the "-pidfile"
                              option, or, if that option is absent, the default PID file location. Do not perform any code
                              injection and immediately exit after this.
        /a, /auto             Use default values rather than prompting the user for any input.
        -bp, -buildpath=PATH
                              The path of the "build.bff" file corresponding to the target. If not specified, the user is
                              prompted to enter a path on the terminal, unless "/auto" is set, in which case the default
                              value of "%LocalAppData%\GameMakerStudio2\GMS2TEMP\build.bff" is used.
        -pf, -pidfile[=PATH]
                              Creates a text file at "PATH" containing the main process ID of YYCBoost and watches it for
                              changes: if the file is deleted, moved, or its contents changed, this acts as a termination
                              signal and causes the present instance to exit; otherwise, YYCboost deletes the PID file when
                              exiting normally. If "PATH" exists, YYCBoost overwrites it. If "-pidfile" is given without a
                              "PATH" argument, then it defaults to "yycboost.pid" in the current user's home directory (on
                              Windows: %UserProfile%).
        -t, -timeout=SECONDS
                              Close after this many seconds, or stay open until explicitly closed if SECONDS is 0. If not
                              specified, defaults to 300 if "/background" is set, or otherwise to 0.
        -j, -threads=COUNT
                              The number of CPU cores to use. If not specified, defaults to the total number of cores on the
                              system.
        -l, -logfile=PATH
                              Print status messages to PATH rather than to stdout/err. This is useful for debugging while
                              the "/background" option is active.
      
      Positional arguments:
        CPP_DIR               Load cache directory from command line (no injection, only cleanup, handy for GMS1.4) [Note:
                              this option doesn't appear to do anything useful; it has been kept for backward compatibility,
                              but may be removed in the future. The "cache directory" referred to here is the project-
                              specific directory for .gml.cpp files, for example "%LocalAppData%\GameMakerStudio2\Cache\GMS2
                              CACHE\YYCBoost_2083F10D\YYCBoost\Default\Scripts\llvm-win"; if this argument is present, then
                              the "build.bff" file is not loaded and its path need not be given.]
      
    • Added build hook scripts pre_run_step.bat, post_run_step.bat, and pre_package_step.bat under the example Game Maker project that automatically run YYCBoost when the project is built, using the workflow described above.

    All changes are backward compatible, so any previous usage of the command-line tool should continue to work as it did before. I have not updated the documentation under docs_src to reflect any of these changes, so, if these changes are accepted, that might be called for in the future.

    While modifying the Python code for the YYCBoost utility, I found some parts of the code that didn't make sense to me and appeared to possibly be dead code, but I left them as they were so as to avoid making unnecessary changes, and only annotated them with # TODO: lines to suggest reviewing them in the future.

    opened by joodicator 0
Releases(0.1.1)
Automatically prepare your Minecraft maps for release

map-prepare Automatically prepare Mineraft map for release. Current state: kinda works Make sure you have backups for your world before running this p

11 Oct 11, 2022
Nerdle - a nerd's approach to solving Wordle

Nerdle - a nerd's approach to solving Wordle

4 Nov 28, 2022
A simple matrix code rain created using Python with Pygame.

Matrix4_code_rain A simple matrix code rain created using Python with Pygame. To run the code you will need Pygame and MS Mincho font. Create a projec

7 Nov 06, 2022
Breakout-KD - A fantastic game created in python with pygame ✌️

Breakout-KD About This Game Breakout-KD is a fantastic breakout game. It's a python based game officialy made by me on december holiday. This game wor

Keep Distance 1 Jan 01, 2022
Find live blooket games easy with python.

Blooket-pin-finder Find live blooket games easy with python. info when you start you will see what looks like error DON'T STOP those are just the thre

Crazedpotato 1 Mar 07, 2022
A networking library for multiplayer games.

Aerics A networking library for multiplayer games. Getting Started Install Python Open cmd/terminal and type: pip install Aerics Examples Creating a

Yusuf Rençber 3 Jan 04, 2023
TicTacToc - Simple TicTacToc game played by minimax algorithm

TicTacToc simple TicTacToc game played by minimax algorithm. This app is based o

5 Apr 05, 2022
pyLodeRunner - Classic Lode Runner clone made in pyxel (Python)

pyLodeRunner Classic Lode Runner clone made in pyxel (Python) Controls arrow key : move the player X : dig right side Z : dig left side ESC : quit gam

2 Feb 12, 2022
Flappy-Bird AI - Flappy Bird game with AI

FLAPPY BIRD AI Flappy Bird game solved with neat-python, a Python module based o

1 Jan 07, 2022
Jiminy, fast and portable Python/C++ simulator of poly-articulated systems with OpenAI Gym interface for reinforcement learning.

Jiminy is a fast and portable cross-platform open-source simulator for poly-articulated systems. It was built with two ideas in mind: provide a fast y

Alexis DUBURCQ 122 Dec 29, 2022
This is text based adventure game

CHOOSE-YOUR-OWN-ADVENTURE This is text based adventure game CONTRIBUTORS Aditya binukumar Srishti Sharma Shiva Tripathi Tanishq Tanwar ABOUT Theme: Ho

Tanishq Tanwar 3 May 31, 2022
Building a Mario-like, classic platformer game in Python using the PyGame Library

Building a Mario-like, classic platformer game in Python using the PyGame Library

Clarence Vinzcent Reyes 1 Feb 06, 2022
A simple script which allows you to see how much GEXP you earned for playing in the last Minecraft Hypixel server session

Project Landscape A simple script which allows you to see how much GEXP you earned for playing in the Minecraft Server Hypixel Usage Install python 3.

Vincenzo Deluca 4 Dec 18, 2021
EL JUEGO DEL GUSANITO

EL JUEGO DEL GUSANITO El juego consiste en una línea que no para de moverse, el usuario lo controla con las flechas de: → derecha ← izquierda ↑ arriba

Valeria Saidid Miranda Ibarra 0 Dec 19, 2021
Wordle - Implementation of wordle and a solver

Wordle - Implementation of wordle and a solver

Kurt Neufeld 1 Feb 04, 2022
Rock Paper Scissors Game with PyQt5

Rock-Paper-Scissors-Game rock paper scissors is a old game that all of us played it but this time let's play with computer Description This is Rock Pa

MohammadAli.HBA 4 Nov 11, 2021
This repository has the lessons of the gamming programming course

learning-python-game-programming This repository has the lessons of the gamming programming course Na faculdade, estou fazendo a disciplina de program

Mateus Faustino 1 Nov 16, 2021
SelectionSortVisualization - This pygame project is helping you to understand the selection sorting algorithm

SelectionSortVisualization (If you have any comments or suggestion, please conta

Berkay IPEK 3 Feb 17, 2022
PyChess - a chess client for Linux/Windows

PyChess - a free chess client for Linux/Windows The mission of PyChess is to create a free, pleasant, PyGObject based chess game for the Linux desktop

559 Dec 28, 2022
The DOS game from the 80s re-written in Python from Scratch!

Drugwars The DOS game from the 80s re-written in Python from Scratch! Play in your browser Here Installation Recommended: Using pip pip3 install drugw

Max Bridgland 45 Jan 03, 2023